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Blog Archives
Create a Game
With a striving, highly explorative game industry and the topicality of gamification, this learning story provides students with the unique opportunity to identify game design concepts in the games they play at home, to explore what it would mean to … Continue reading
Tagged cycle4, design, games
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Create an Object
This story’s unique quality is its relation to hacker and maker cultures that are finding their way from hobbyist environments to formal learning spaces. Opening up schools to maker cultures and fabrication practices may foster entrepreneurial and inventor spirits in … Continue reading
Tagged cycle4
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Tell a Story
This story’s unique quality is its focus on narration and digital storytelling. Learning how to tell a story, to eloquently convey a point or to convince an audience, for example parents or other adults, can be considered a general expert … Continue reading
Tagged cycle4, story telling
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Designing a math learning game
Design a math learning game for one concept of simple geometry for younger students using Scratch. Try to make the game fun and educational at the same time. In this, consider what the younger students find most challenging and what they find most engaging. Your game can be a concept or half functioning prototype. Continue reading
Designing a physics simulation
Design learning brief: Design a dynamic simulation that explores [friction / gravity / relativity / other topic in physics] and can be used to teach that principle to other students. The simulation can be virtual or built using a construction kit. Your simulation needs to reflect reality as closely as possible, while demonstrating the phenomena in an understandable way. Be bold, try out daring and unlikely ideas! Test your design with your classmates and assess your design critically. Continue reading
Visualizing the planet surface
Design learning brief: Design a guided walk that highlights aspect of the local environment. The guide should focus on [local animal species / historical monuments / geographical features]. It should be designed to serve [community members / tourists]. The final design should be [a geocache or a series of geocaches / a location-aware smartphone game / a Google map with points of interest and suggested routes / a printed guide map / QR-codes placed in the environment / something else]. Continue reading
Redesigning school
Design brief: Design an adequate concept for the future school. Consider authentic and practical experiences. Keywords that may spark ideas: regular meetings, library, newspaper and a video news channel, student enterprises, cross-curricular projects: shops, services. Consider all people who will potentially use your design. As you go along narrow your context, objectives and challenges addressed with the design. You could create a spatial design, a concept and test of an activity or process, etc. You could consider the views of teachers, students, parents, principals, city employers, grandparents, alumni etc. Continue reading
Learning story B: Working with outside experts
Preparation before the course starts The environmental school weeks are approaching. You would like your class to learn about environmental issues in different countries. You would also like them to work with outside experts and to practice their foreign language … Continue reading
Learning story A: Outdoor study project
Preparation before the course starts For your upcoming course in history, you decide that the learners will search for information about the history and heritage of your town. This, you plan to happen in teams and outside. You research and … Continue reading
Students creating science resources
I want my students to become more interested in science topics, and decide to ask them to create exhibits that they show to younger students of other schools. I start with a formative test to evaluate how much they know … Continue reading