Languages
Search
-
Recent Posts
Archives
- ambire austria blog case study create cycle1 cycle2 cycle3 cycle 4 cycle4 design design challenges finland flip focus group full pilot games ideas italy itec learning activities learning stories mind mapping observation outdoors outside paper prototype participatory design pilot pilots plates pre-pilot prototypes reflection reflex scenarios sessions share teachers teamup teamwork technology tiny uk video
Recent Comments
- adiltugyan on Local Ground Geo Inquiry
- Andrea Botero on Edukata, The Innovative Learning Activity Design Toolkit
- Adil Tugyan on Edukata, The Innovative Learning Activity Design Toolkit
- Anna on Explore
- Anna on Dream
- Cecilie Aurvoll on Explore
- Cecilie Aurvoll on Explore
- Anna Keune on Cycle 3 Pre-Pilots
- Anna on Cycle 4 Pre-Pilots
- Adil Tugyan on Cycle 4 Pre-Pilots
Tag Archives: cycle4
Create an Object
This story’s unique quality is its relation to hacker and maker cultures that are finding their way from hobbyist environments to formal learning spaces. Opening up schools to maker cultures and fabrication practices may foster entrepreneurial and inventor spirits in … Continue reading
Tagged cycle4
Leave a comment
Tell a Story
This story’s unique quality is its focus on narration and digital storytelling. Learning how to tell a story, to eloquently convey a point or to convince an audience, for example parents or other adults, can be considered a general expert … Continue reading
Tagged cycle4, story telling
Leave a comment
ReFlex design session
We are working on getting ReFlex ready for iTEC cycle 4. ReFlex is a new media tool for individual student reflection. Following the TeamUp design metaphor, students can record one-minute audio updates about what they learned. At the end of … Continue reading
Posted in For teachers, News, WP3
Tagged cycle4, itec, prototypes
Comments Off on ReFlex design session
Mind mapping the soil
To use mind-maps and related approaches as a powerful tool for learning, in particular to promote deep understanding while at the same time encouraging a cross-curricular approach. Continue reading
Tagged cycle4, scenarios
Leave a comment
GPS Enabled Learning Games
To use GPS devices in geo-located treasure-hunts and to develop location-based/alternate reality games Continue reading
Tagged cycle4, scenarios
Leave a comment
Digital Producers
Using digital media to create “broadcasts” of curricular work: presentations, classroom discussions and other school activities are captured and recorded through various means, they are then edited and uploaded to the web or to the VLE. Continue reading
Tagged cycle4, scenarios
Leave a comment
Create a model
Using models and visualisations to support an argument or to solve a problem. Continue reading
Tagged cycle4, scenarios
2 Comments
Audio/video feedback
Using video or audio-recording equipment to record feedback given to a piece of student work. The recordings are uploaded to the VLE. Students are given extra-credits if they access the recordings and if they can demonstrate that they acted on the recommendations. The recordings give clues and direct students to additional resources (books, web-based, etc.). Advantages: quicker and more efficient (and more personalised) way of providing feedback; increased chance of students acting on feedback.
Continue reading
Tagged cycle4, scenarios
2 Comments